Post by Gigahero on Mar 18, 2014 19:00:27 GMT -3
Entrevista completa no Kotaku, deixo o link e postarei só trechos:
kotaku.com/the-challenge-of-leaving-castlevania-and-konami-behin-1544855373
"I was at Konami for 24 years," Iga told me last week. Iga was the force behind such iconic Castlevania games as Symphony of the Night, Dawn of Sorrow, and Portrait of Ruin. He even wrote the groundbreaking dating sim Tokimeki Memorial.
(...)
"I keep getting messages from fans, via Facebook and such, telling me that they wanted me to make consumer games," he said. "The people who like my games tend to play traditional video games." Those messages struck a nerve, it seems. "I'm in my mid-forties. If I don't strike out on my own now, then when will I? The voices of those fans will just get softer and softer over time." Iga thought this was the best timing to make his own road. "I'm not getting any younger, and there are games I still want to make."
(...)
"I was really inspired by the reaction that Keiji Inafune got with Mighty No. 9," said Iga. "It showed me that if you have the fans, you can provide them the games they want."
"Are you going to do a Kickstarter?" I asked.
"That's an option," Iga said, taking a sip of coffee. "There are many options, such as venture capital."
"What kind of game are you going to make?"
"I want to make games that people like, and that I'm good at," Iga replied.
"So 2D action?"
"I haven't decided yet, but maybe 2D," he said, smiling.
Breve um sucessor de Castlevania por aí. Querendo ou não Keiji Inafune foi o que mais fez barulho e felizmente conseguiu persistir no mercado, emprestou o nome pra vários projetos, está saindo um pseudo-Mega Man, um pseudo-Mega Man Zero... A gente lucra. Espero o mesmo, quero meus metroidvanias
kotaku.com/the-challenge-of-leaving-castlevania-and-konami-behin-1544855373
"I was at Konami for 24 years," Iga told me last week. Iga was the force behind such iconic Castlevania games as Symphony of the Night, Dawn of Sorrow, and Portrait of Ruin. He even wrote the groundbreaking dating sim Tokimeki Memorial.
(...)
"I keep getting messages from fans, via Facebook and such, telling me that they wanted me to make consumer games," he said. "The people who like my games tend to play traditional video games." Those messages struck a nerve, it seems. "I'm in my mid-forties. If I don't strike out on my own now, then when will I? The voices of those fans will just get softer and softer over time." Iga thought this was the best timing to make his own road. "I'm not getting any younger, and there are games I still want to make."
(...)
"I was really inspired by the reaction that Keiji Inafune got with Mighty No. 9," said Iga. "It showed me that if you have the fans, you can provide them the games they want."
"Are you going to do a Kickstarter?" I asked.
"That's an option," Iga said, taking a sip of coffee. "There are many options, such as venture capital."
"What kind of game are you going to make?"
"I want to make games that people like, and that I'm good at," Iga replied.
"So 2D action?"
"I haven't decided yet, but maybe 2D," he said, smiling.
Breve um sucessor de Castlevania por aí. Querendo ou não Keiji Inafune foi o que mais fez barulho e felizmente conseguiu persistir no mercado, emprestou o nome pra vários projetos, está saindo um pseudo-Mega Man, um pseudo-Mega Man Zero... A gente lucra. Espero o mesmo, quero meus metroidvanias