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Post by djcoston on Apr 1, 2016 10:08:37 GMT -3
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Post by djcoston on Apr 1, 2016 10:09:48 GMT -3
■ Characters
Kamuna
A quiet, blunt, lonely swordsman who belongs to the Slayer’s samurai troops. As an influential person who hasn’t been defeated in his lifetime, he has earned complete trust from those around him. He also has a weakness for Tenko (Toukiden‘s mascot character).
Tsubaki
An overly serious, hardworking woman who completed the Ryouzen (the organization that oversees the Slayer village) warriors training course. She lost her mother during the “Awakening” tragedy. She has a strong desire for improvement, aiming to become the top Slayer, and works hard training every day.
■ Midlands West
In the spirit world where space-time is distoreted can be divided into “regions” by the characteristics held by each era of Japan. The “Yore,” “Grace,” “Honor,” “War,” “Peace,” and “Chaos” regions exist around the Mahoroba Village. And as the spirit world is filled with a dangerous gas, unless you’re a Slayer with a strong soul, periods of long activity are impossible.
Mahoroba Village
Under the huge rock “Iwakura” is a village that opens in the mountains. It is the setting of this game. After the Awakening, it becomes the western battlefront of the “Midlands.” Currently, it is without a mind to lead the Slayers, but there is a Sacred Shrine Maiden in its highest seat.
“Yore” Region
A “region” with ancient characteristics. Blazing lava flows in the caves among its mountains. At its deepest level, it is said that there is an ominous ancient shrine.
“Grace” Region
A “region” with characteristics of the Nara and Heian eras. Its utterly ruined town is submerged in a poisonous swamp. Traces of the Grace era have rotted and disappeared in the gloomy rain.
“Honor” Region
A “region” with characteristics of the Kamakura and Muromachi eras. The ocean has frozen over, with the sea’s raging waves pressing overhead. Proof that fearsome warriors once lived here is trapped in the cold ice and snow.
“War” Region
A “region” with the characteristics of the Sengoku era. A huge castle floats in its golden sky. A sturdy castle without any sign of life, its majestic appearance is merely in vain.
“Peace” Region
A “region” with characteristics of the Edo era. Embraced by abnormally grown trees, its flower street is sleeping. The still silence is tinged more with destruction than with peace.
“Chaos” Region
A “region” with the characteristics of the Edo era. In its vast deserts are huge sunken warships, showing signs of sand naval battles. The dream of restoration embraced by everyone blows away with the sand in the wind.
■ Battlefield Discovery
Requests
The village’s residents and Slayers can ask requests. Handling these requests is also the duty of a Slayer.
Inscriptions
Structures with a strange texture. If you touch it, it is said that mysterious text will flow into your head.
Boxes
Storage boxes for Slayer use can be found in various locations. It can be used to give goods that you no longer need to others.
Shirube
A golden Slayer crest that floats in mid-air. It is unknown who they were created for and what purpose they serve, but they are hidden in various places. It is said that the person who finds all of them will be visited by happiness.
Fonte: gematsu.com/2016/03/toukiden-2-details-screenshots-kamuna-tsubaki-midlands-battlefield-discovery
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Post by djcoston on Apr 1, 2016 10:25:36 GMT -3
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Post by djcoston on Apr 8, 2016 11:37:35 GMT -3
Gameplay da demo:
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Post by Danilo Souza on Apr 11, 2016 2:46:45 GMT -3
Acabei de testar a demo do jogo
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Post by djcoston on Apr 12, 2016 16:31:32 GMT -3
Muito bom! Testa aí pra gente também Gigahero, e posta as diferenças e melhorias!!
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Post by Gigahero on Apr 12, 2016 16:53:04 GMT -3
Tou com o dedo coçando mesmo Ia esperar o demo americano, mas acho que vou testar logo, pra matar o hype
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Post by Gigahero on Apr 12, 2016 22:53:49 GMT -3
Testei o demo!
Primeiras impressões da parte técnica:
O gráfico no PS4 em relação a textura, etc, é feinho, é o mesmo do Vita. O jogo sofre com o framerate na cidade, acho que pelos NPCs, girar a câmera incomoda muito, estranho pelo nível que qualidade gráfica. Já no mapa mesmo roda mais tranquilo, sem problemas. Acho que caparam pelo Vita mesmo, jogos da Omega Force rodam ótimo no Vita e o framerate baixo nele não dá dor de cabeça.
Em compensação o mapa é todo ligado. Amazing. Você sai da casa do protagonista pra fora sem transição, abre os portões da cidade e já está no mapa mundi. As áreas exibidas não são tão grandes então acho que roda legal no Vita, mas é sem transição então aí não sei se carrega tão bem quanto o PS4.
O fato do mapa ser todo aberto e sem transição muda tudo na dinâmica do jogo, mesmo o combate sendo o mesmo. A história agora não se desenvolve em um lugar só, você vai atrás do ponto de interrogação no meio do mapa, no caminho acha um ou outro baú, NPCs com fetch quests, caverna, colecionáveis. Como o jogo tem uma exploração não só horizontal, mas vertical também, acaba que isso fica bom (Tem subidas e descidas, lugares que você só acessa pulando e coisas do tipo). No ending game matando monstro atrás de monstro isso não vai fazer diferença e pode até atrapalhar, mas pra quem só vai seguir a história o jogo fica MUITO mais bacana de jogar e a história de Toukiden é legal principalmente em relação a outros hunters.
O jogo não tem pulo, mas pra subir no cenário agora o personagem tem um chicote como visto no primeiro vídeo, também ajuda que algumas partes altas dos monstros eram praticamente impossíveis de se destruir no primeiro jogo com certas armas, agora pra usar o chicote pra pular e atacar (Tirando o diferencial do Chain and Sickle)
Resumindo até agora: - Experiência single-player deve ser bem mais legal pelo mapa. - Sem loading entre mapas (Dá uma pequena fisgada na transição no PS4), fico com dúvidas sobre o Vita, gráfico tecnicamente igual outros jogos do Omega Force, mas mapas maiores um pouco, dá dúvida, mas acho que deve rodar legal pelo Cross-play
Testei as duas armas novas disponíveis, achei a espada e escudo ok, mas o chicote não curti muito, tem um alcance muito grande, tem aqueles a distância, mas é lento, não faz meu estilo.
Acho que pegarei alguma outra arma antiga, adorei jogar com a arma de fogo no demo de Kiwami, é mais burocrático então fico com medo de ser mais de suporte e ficar difícil de jogar o end game no single, mas só pra jogar a história deve ser bem divertido (E como no Kiwami transferia equip, já tava bem equipado com as lanças, nesse seria bacana)
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Post by djcoston on Apr 13, 2016 20:31:39 GMT -3
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Post by Deleted on Apr 13, 2016 20:39:35 GMT -3
Saiu a demo pro vita ?
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Post by djcoston on Apr 13, 2016 20:47:47 GMT -3
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Post by djcoston on Apr 19, 2016 20:52:03 GMT -3
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Post by Deleted on Apr 19, 2016 21:00:09 GMT -3
Vi a noticia antes e ia postar kkk
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Post by djcoston on Apr 21, 2016 15:02:09 GMT -3
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Post by djcoston on Apr 21, 2016 15:05:38 GMT -3
■ Characters: Mahoroba Villagers
Kaguya
The Sacred Shrine Maiden of Mahoroba Village. One of the few with the ability to form a barrier to protect the village. For that reason, she has been treated like a princess and with great care by everyone around her. However, she herself feels constrained, and goes out in secret every day to see if there is “anything interesting” out there.
Yakumo
Captain of the imperial guards that protects the Sacred Shrine Maiden. He has vowed his absolute loyalty to Kaguya and will not spare himself if it means bearing the brunt to protect her. He comes from a distinguished family and has very strong self-esteem. For that reason, he is often arrogant towards other people.
Kuon
A Shrine Maiden dedicated to appeasing the Mitama. She has a cheerful personality and doesn’t discriminate against anyone. She runs a small restaurant for fun and profit, and somewhat often treats villagers to strange dishes.
■ Oni
Onuhouko
A big, insect-like Oni with a hard outer shell and huge claws. It often lurks around the forest. When it finds its prey, it uses its many legs to quickly draw near and swoop down on the enemy.
■ System: Mitama
Boosts
Mitama possess support abilities called Boosts. These exhibit a variety of effects, including attack power increase, physical strength increase, and so on.
Mitama Development
As you battle, your Mitama will develop, learn Boosts, and level up. It is necessary to raise your proficiency and fill the development requirements in order to increase your Boost level. For Mitama, the development requirements are different depending on the Boost. While one Mitama can learn nine types of Boosts, only three Boosts can be activated at the same time.
■ System: Base
Slayer Headquarters
The headquarters that supervises the Slayers taking residence in Mahoroba Village. In the “Command Center,” players can receive missions issued by Slayers to subdue Oni. In the “Repository,” players can learn about the basics of battle.
It should be noted that rather than by receiving orders from the Command Center as a Slayer, the story progresses through “missions” that should be formed by the player themselves. Some missions are not just your duties as a Slayer, but also actions detached from the organization.
Home
The house given to the player character. Hakase originally used this place as a warehouse.
You can store weapons and armor, and change equipment in the “Equipment Chest.” You can store materials that you’ve obtained in the “Materials Chest.” You can view “Letters” sent to the player character. The “Biography” is a written record of the player character’s exploits. And by using the “Fireplace,” you can change the in-game time.
Blacksmith
At the Blacksmith, you can use materials and Haku to “Create” weapons and armor, as well as increase your weapon and armor’s abilities through “Fortification.”
Shrine
A facility managed by Kuon. Here, you can say a “Prayer” to increase the development and acquisition rates of Mitama, as well as give Kuon ingredients to receive food preparations at the “Restaurant.”
Everything Shop
A shop that deals in everything from weapons to armor, Oni materials, and other commodities. How he gets all these items is unknown.
Fonte: gematsu.com/2016/04/toukiden-2-details-screenshots-mahoroba-villagers-mitama-baseImagens em maior tamanho: gematsu.com/gallery/toukiden-2/april-21-2016/
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Post by djcoston on May 18, 2016 18:31:14 GMT -3
i.imgur.com/vOlf61o.jpgi.imgur.com/hhFQ7Ez.jpgNew Characters
- Touya (voiced by Takamasa Mogi) is the commanding
officer in charge of the samurai unit. He gathers up outsiders while wandering about and created a powerful military force. He’s on bad terms with Yakumo. He uses a long sword in battle. - Matsuru (voiced by Saori Goto) is the vice
commander of the Touya-led samurai unit. She respects rules and is overly serious, and is known as the merciless vice commander after Shinsengumi vice commander Hijikata Toshizo. She uses a bow and arrow in battle.
New Oni
- Dachibatachi is a large, beast-type Oni. It has a huge tail with a sword-like growth from which its name derives.
- Guhin is a medium-sized Oni. It is a wolf-like
figure with a big mouth. It can create wind and thunder with its fan-like tail, making for powerful attacks.
Toukiden 2 delayed: gematsu.com/2016/05/toukiden-2-delayed-july-28-japan
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Post by Deleted on May 26, 2016 17:35:35 GMT -3
Eu pude jogar um pouco a demo do toukiden 2 do psvita, e o resultado até que não ficou tão ruim na telinha do portátil, ficou até satisfatório, e a imagem é bem limpa e praticamente sem serrilhas, impressionante, ando notando que os últimos games do vita estão ficando assim. Mas ainda não pude sair da cidade inicial da demo, espero que as áreas externas não sejam tão feias.
A versão ps4 é melhor em tudo principalmente nos cenários, mas tem muito serrilhado e uma imagem granulada, no geral achei mais agradável a versão do vita pela imagem mais limpa. De semelhante ambos possuem a mesma qualidade nos modelos dos personagens embora com texturas piores das roupas na versão do vita, coisa que não se repara muito na telinha menor.
Mesmo assim a versão de ambas as plataformas ficam devendo no visual que poderiam fazer bem mais, principalmente no ps4, e ambos possuem framerate problemático pela demo testada, no geral os dois rodam estáveis a 30 fps mas possuem quedas cabulosas por pouca coisa, a versão ps4 poderia muito bem rodar a 60 fps.
O problema que a produtora é a mesma do DQ Heroes 2 e devem estar se concentrando mais a produção nele por vender mais, então dá impressão que Toukiden 2 anda meio largado no desenvolvimento em se tratando de otimização gráfica, o game poderia ser adiado para o fim do ano e aprimorar mais a produção.
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Post by djcoston on Jun 10, 2016 14:46:23 GMT -3
Sword & Shield
Swordwhip
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Post by djcoston on Jun 17, 2016 12:22:10 GMT -3
Club
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Post by djcoston on Jun 22, 2016 16:11:26 GMT -3
Gun
Longsword
Naginata
Knives
Bow
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