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Post by FlavioBranford on Jun 16, 2015 18:48:21 GMT -3
Apenas por um joguinho??? Joguinho ai magoa o coraçãozinho, fala para ela que FFVII é arte, é cultura é história, é um marco no gênero, é um prodígio, uma super produção he he. Eeheheh minha esposa não é gamer, não joga vídeo-games, ela não tem a minina noção do que FFVII representou e ainda representa no mundo gamer, pra ela FFVII Remake é apenas mais um joguinho de vídeo game xD Mulheres da minha faixa de idade (38 anos) como é o caso da minha esposa dificilmente são gamers, hoje as garotas curtem games comos nós homens mas antigamente VG era algo quase q voltado apenas a garotos xD
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Post by luxetumbra on Jun 16, 2015 21:28:05 GMT -3
Eu não mexeria na arte dos personagens (medo do Tetsuya Nomura dirigindo) nem no sistema de batalhas. Eles temiam esse remake anteriormente exatamente por causa da reação dos fãs antigos, então creio que não irão estragar, senão vão estragar muito o nome da Square-Enix (que já não anda tão bem).
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Post by valens on Jun 16, 2015 21:33:47 GMT -3
Ficha não caiu ainda aqui. Quase 24hrs depois do anuncio e ainda estou emocionado. Sem palavras.
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Post by FlavioBranford on Jun 16, 2015 21:41:19 GMT -3
Comentário de Nomura sobre FFVII Remake: - Game was already underway before the PS4 PC port was announced - Crazier elements of the game seems to stay intact - Hoping to boost console sales with the announcement Nomura, who was a character designer on the 1997 original, is clearly excited about the prospect. "The talks about making this remake, internally it's been mentioned on and off," he told Eurogamer's Aoife Wilson in the interview. "Sometimes we think we can do it, and then sometimes we think maybe we can't. Considering some of the original staff, like Kitase, he's acting as producer, and [Kazushige] Nojima, he's doing the script - we're all getting older! If we keep going like this, the thought occurred to us that we might have to pass this on to a younger generation, without the original developers taking part. It doesn't seem like such a grand intention, but we wanted to do it with the original members." So why has it taken 'til now for it to happen - especially as it comes relatively soon after Square Enix disappointed fans by setting up a reveal last December before announcing the PC port of the original was coming to PlayStation 4? "When we announced the HD port, the PC port on the PS4, we weren't sure when we wanted to announce the remake," Nomura said elsewhere in the interview. "The production was underway then, so there's no real connection between the timing of the two FF7s coming to PS4. We've announced several different titles coming to the PlayStation 4 like World of Final Fantasy and Kingdom Hearts 3." The slow uptake of new consoles in Japan seems to be a concern, and Square Enix is making a concerted effort to make sure the PlayStation 4 is more attractive to the audience in its home country. "There's more and more titles being introduced for the platform, and we're hoping that announcing the remake of Final Fantasy 7, it'll give a boost to people wanting to buy this current generation of console. If we announced the remake after all those titles have been sold, it wouldn't have created such an impact, so that's why we decided on this timing. We wanted to reassure players that PlayStation 4 is coming out with great titles including Final Fantasy 7. That's why we decided to announce the remake." How the new, slightly darker aesthetic sits with some of the crazier elements of the original game remains to be seen, but it seems there'll be intact. Can't wait to see the delicious sight of Cloud in a dress in glorious HD? "Please look forward to it," said Nomura as the interview came to a close. www.eurogamer.net/articles/2015-06-17-it-seems-like-final-fantasy-7s-remake-wont-lose-so-much-of-the-crazy
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Post by leonemesis on Jun 17, 2015 9:53:31 GMT -3
Dei uma repaginada no post inicial FlavioBranford espero que não se importe. Só peço que tome cuidado ao editar pois a tabela com as infos é meio chatinha e algumas vezes da bug.
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Post by FlavioBranford on Jun 17, 2015 10:01:53 GMT -3
Dei uma repaginada no post inicial FlavioBranford espero que não se importe. Só peço que tome cuidado ao editar pois a tabela com as infos é meio chatinha e algumas vezes da bug. Opa, sem problemas cara! ficou muito bom eheheh
Ok eu irei ficar atento mas qualquer coisa eu peço um help a vc !
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Post by FlavioBranford on Jun 17, 2015 22:58:32 GMT -3
Entrevista do Nomura sobre FFVII Remake para a Dengeki: Japanese media website Degenki interviewed Tetsuya Nomura about Kingdom Hearts 3 and Final Fantasy VII Remake [Title Pending]. The lovely translator Goldpanner has given us the translation of the interview, which you can read below! FFVII is not a simple remake. Tetsuya Nomura interview, involves KH3 [E3 2015] Words: Dengeki Online At E3 2015 (Electronic Entertainment Expo 2015), a computer game trade show held in Los Angeles, the USA, information was released regarding a remake of Final Fantasy VII and the latest information on Kingdom Hearts III. We interviewed the man working as the director of both titles, Tetsuya Nomura, and we would like to present an excerpt of it now. ■ Final Fantasy VII remade for PS4 after twenty years! At the Playstation E3 EXPERIENCE 2015 press conference held on the 15th of June (local time), information regarding a remake of Final Fantasy VII was revealed. It was announced that the producer is Yoshinori Kitase, the scenario is by Kazushige Nojima, the director is Tetsuya Nomura, and that it is being developed for the PS4. (DENGEKI)---With twenty years having passed since the original version, we are extremely interested in how it must evolve for the PS4. (NOMURA)I still can't give details, but it is not a simple remake. I think that simply making the graphics next-gen-console pretty, for example, wouldn't improve on the original version. I think you may as well play the international version of the original which we are also making available on the PS4, in that case.
Also, there aren't any screenshots out yet, but we have achieved rather a lot of progress, so please look forward to that. The fact that Mr Nojima's name came up this time once again for scenario also means there's something being added story-wise, so I'd love for you to look forward to that too.(DENGEKI)---At the end of the clip there was an announcement that the next move is coming this winter…? (NOMURA)We plan to release further news sometime this winter. I think at the very least we will announce the official title, and we are currently fine-tuning exactly how much more information we will reveal.
I knew how many people would be looking forward to this, and I've finally been able to announce it. The details will have to wait a little longer, but we are steadily bringing into reality something that won't betray your hopes. Please look forward to the next information release. fonte: www.khinsider.com/news/Degenki-Interview-with-Nomura-Talks-KH3-FFVII-5551
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Post by dingoegret on Jun 18, 2015 1:40:41 GMT -3
Por essas reações dá de ver o quanto Final Fantasy VII é e vai sempre ser o supra-sumo da série. Gostos pessoais temos para cada pessoal, mas Final Fantasy VII foi um marco.
São tantas pessoas diferentes, e todas quase explodiram de tanta emoção!
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Post by valens on Jun 18, 2015 13:30:45 GMT -3
Por essas reações dá de ver o quanto Final Fantasy VII é e vai sempre ser o supra-sumo da série. Gostos pessoais temos para cada pessoal, mas Final Fantasy VII foi um marco. São tantas pessoas diferentes, e todas quase explodiram de tanta emoção! Eu dei um grito de "PQP" bem alto, inclusive fui dormir brigado com a mulher por causa desse grito. Além disso me emocionei literalmente e rolou até um pouco de suor nos olhos. Sensação de sonho realizado mesmo, foi muito emocionante.
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Post by leonemesis on Jun 18, 2015 15:31:49 GMT -3
Caras, acho que só agora está caindo a ficha aqui... Vivemos num mundo onde FF VII Remake é uma realidade, caramba, nunca pensei que isso fosse realmente acontecer depois de tantos anos com rumores e decepções... Enfim, agora imaginem como vai ficar épico a fuga de Midgar, o conto do Cloud sobre seu primeiro encontro com Sephiroth, Junon, Costa del Sol, Deserto e Gold Saucer, Wutai, Nibelheim, City of Ancients, viagem ao fucking espaço, Weapons, sequência com o Diamond Weapon, lutas contra Emerald Weapon e Ruby Weapon, jesuis....
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Post by serge on Jun 18, 2015 16:28:56 GMT -3
O sonho agora é realidade, o quê antes diziam que seria impossível já está sendo feito, o dia que eu tiver o game nas maos e joga-lo pela primeira vez vou ficar em êxtase. Se o jogo em 1997 já fez mentes explodirem imagine hoje com todo o potencial do PS4.
A square vai ter que comprar uma caixa forte pra guardar o dinheiro das vendas, vai faltar matéria prima pra produção das mídias. Lol
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Post by serge on Jun 18, 2015 19:10:22 GMT -3
A Multi-million dolar production across 3 cd-roms Hype voltando
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Post by luxetumbra on Jun 20, 2015 16:12:15 GMT -3
Uma coisa que passei muitas horas no FF7 foi no snowboard. Eu e minha prima faziamos competições lá. Nunca me diverti com jogo de snowboard, porém o do FF7 era muito bom jogar. Será legal ver no remake melhorado.
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Post by Everaldo on Jun 21, 2015 19:11:20 GMT -3
Roubado do outro fórum, post do Posseidon sobre um post de outro cara de outro fórum, ou seja, ladrão que rouba ladrão... ^^
Post do Verendus sobre o Remake (insider Mor da NEOGAF. Já tinha falado do projeto antes dele ser anunciado), o que ele sabe
I'll just tell you some of what I know then. Boring, long post coming.
So when planning began a long time ago, there were several issues. It's a big game, it's very important to Kitase, and obviously Nomura, and fans. There were other issues here, but we'll just skip to the game. You're going to remake this game. Now, people will say that since there's already a story, music, script, that a lot of the work is done. This is wrong. You have a starting point, but this is very much like building a new game. That takes a very long time.
Since there's a huge difference in technology, and this is the remake of a game that exists, you have to go through, and address everything. You have to get the scenes, and then decide what you're going to do with them. Some stuff is pretty clear, and it's mostly about presentation. For example, nothing major storywise is being changed. No one has to worry about that. Cloud is still a nutcase, Aeris is still going to die, Weapons are going to run rampant, the Lifestream, and pretty much every important story moment is going to be present. That's FF7. You can't change that. But because this is a new generation of technology, and it's a proper game, that alone brings changes from a design point of view.
Now you have a balancing act of lots of small things, and lots of major things. Kitase, I can assure you, is someone who is quite involved in making sure they try to stay as faithful as possible. He's someone who worried the most originally about this project, and he's also someone who's heavily involved right now. And the original writer is back with Nomura too, so it's a big thing.
Let's use examples:
They want to integrate Zack more, so how do you do it? In the original, it's very much an optional thing, but that's not as realistic now. You can flesh it out too, but in order to integrate it, it needs to be placed somewhere. This is a technically a script change, but it's not a bad thing. It also takes work. Characters like Yuffie and Vincent which are optional need to be integrated. How do you tackle the implied sex scene in this game? This is going to be in the game, but it's another presentation issue. How do you do it this time, over two decades later? How do you tackle Cloud beating the hell out of Aeris? It was fine then, but this needs to be thought about. It's kind of an important story beat for his character because of what happens next, so do you want to change it? But at the same time, is it something you're comfortable leaving in, or should it be altered a little? A lot of the side story stuff, can it be integrated better, or will some of it have to be cut? They need to change up the Junon infiltration a little. Red XIII being in a suit isn't that big of a deal, but the ship aspect needs to be worked on now because you have a parade, which then leads to boarding the ship, and the big boss battle. This area and sequence has to be overhauled. It's a good amount of work.
Everything related to the story needs to be addressed within the confines of the new game, and the presentation of that new game on current technology. This means going through all of that, and seeing how to fit in the important things, what to flesh out, and what to alter. Basically, you're designing everything again. There's something to work with, but it's much like creating something new due to the work it actually involves.
Separate to that, there are a lot of other things. There are a lot of mini-games in FF7, notably the snowboarding game, and also the Chocobo breeding. With the former, it doesn't make as much sense to have it happen like that, so you need to integrate it all again, but at the same time, you can still leave something as a nod for fans. How do you do this? Is it possible to do that? Then there is also the case of some stuff being replaced, and maybe Nomura wanting to add other mini-games.
Basically, it's a lot of work. They have to prioritise major things with minor things, and as time goes on, they'll probably have to do it again depending on the development progress. This doesn't mean they can't show you anything this winter. Far from it. They're at a place right now, where they have a little to show, but it's a big game, and it's still in its infancy. It's not as simple as if they have something to show, then they're really ahead of the game. They're not rushing this.
It's important to all of them to remain as faithful as possible, but at the same time, create a new FF7 for a new generation of fans as well as old, and something which takes advantage of what is available today. This means design changes, execution changes, alterations etc. And because you're not just creating something new, and have to keep in mind a beloved game, the cuts you decide to make, or the changes you decide to do, have to be careful. As time goes on, and more work is done, there'll probably be other changes too. It's also important that the creators create something that they're pleased with because this is a project that's going to take a lot of their investment, time, and effort. It's unfair to not give them a chance to show you their new vivion at least.
This game being announced right now isn't ideal. That wasn't the plan. This time last year, no one was thinking, "Hell yeah, let's announce FF7, and have fans wait a few years again! That's going to be great!"
But the problem is, PS4 isn't doing great in Japan. There are a bunch of issues, FFXV has taken longer than expected, and it's basically a crap situation to be in if I'm frank. So this announcement is there to build some faith, and also try to make people believe that there are a lot of big plans for the PS4. And there is a lot to come, but because of so many issues, it's taken time. Thankfully, since FFXV is around the corner, and KH3 is also progressing well, it's not that bad of a time really. Those games are coming soon, and this announcement happening now, as well as those games releasing should help fans believe more in companies trying their best to get content out there.
It also didn't help that FFXV had a bit of a negative shadow over it with people complaining last year when it was revealed Nomura has been removed, and then again recently when Tabata mentioned the changes. Now people know what Nomura is doing. There doesn't need to be doom and gloom over him leaving. He's busy, he's working on something. Leave him to it.
FFXV, also, can now be focused on as its own entity, and hopefully have people look at it as what it is rather than what they felt it could have been. And this game is actually coming soon, so there's something to be actually be excited for.
Hey, hey.
It's not incompetence. As it stands, things are great for SCE. Game is in development, and it's coming to PS4. Securing a big game isn't that simple. Square Enix also has to take a look at a lot of things, and what makes sense for them at the end of the day, is what's most sensible. Considering how far we are, and the nature of these things, we can amend things in the future, if it makes sense. But regardless of any of that, SCE is going to benefit the most from this game. FF is a Playstation franchise. SCE will get behind this in a huge way, and the marketing campaign for it will be big too. Regardless of whatever ends up being the most sensible option, SCE has already benefitted the most.
Securing big games takes a lot of cash, and simply doing it to appease fans for something as silly as "bragging rights" would be pretty stupid. Depending on what's involved, that support could be provided to bring another game from somewhere. Regardless of any of that, it's coming to PS4 first. That much can be assured. Beyond that, it's mostly SE's decision. But people shouldn't buy too much into the whole it has to be on PS4 only or whatever, in case they end up being disappointed in the future, as if it's some kind of personal offence.
SCE is really happy with things as they are. I see no reason why others need to be upset about it.
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Post by djcoston on Jun 22, 2015 0:06:28 GMT -3
Se for seguir o padrão atual da Square esse jogo deve sair somente para Playstation 5 com tudo que eles tem de fazer. Mas espero que de um excelente jogo mesmo.
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Post by djcoston on Jun 22, 2015 14:52:56 GMT -3
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Post by FlavioBranford on Jun 22, 2015 16:20:54 GMT -3
Agora que anunciaram o Remake, FFVII voltou com tudo com os fãs da série e até com os que nem jogaram o game ainda, acredito que o anuncio do Remake irá alavancar as vendas da versão original no PS4, muita gente irá se animar a jogar o game de novo antes do Remake xD
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Post by zappa on Jun 22, 2015 19:06:48 GMT -3
Agora que anunciaram o Remake, FFVII voltou com tudo com os fãs da série e até com os que nem jogaram o game ainda, acredito que o anuncio do Remake irá alavancar as vendas da versão original no PS4, muita gente irá se animar a jogar o game de novo antes do Remake xD Isso é verdade, a SE conseguiu reverter a má impressão do anúncio do port, agora ela vai conseguir vender por conta do hype. Vou até comprar tb. lol E acho que o nomura vai inserir um final extra nessa versão como ele anda fazendo nos outros jogos.
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Post by serge on Jun 22, 2015 22:16:00 GMT -3
Só me preocupa um detalhe... a ausência do Hironobu Sakaguchi(É sou puxa saco dele mesmo) Eu sei que ele nem quer mais saber de FF mesmo que a Square pagasse a Mistwalker para ajudar a fazer o Remake, mas mesmo assim é grande responsa nas mãos do Nomura e Kitase, pode ser até fácil falar que o processo criativo está pronto mas o salto em 20 anos de tecnologia torna o scope desse game descomunal, eu já achava alguns cenários bem grandes no PSX,bom agora gerou uma hype desgraçada e acredito que só lancem ele em 2018 ou final de 2017 no mínimo. O problema sempre foi esse já tivemos a experiência com The Last Guardian e FFVersus XIII que acabou virando XV , foi uma espera terrível mas pelo menos já sabemos que vão ser lançados, espero que todo o desenvolvimento corra bem sem nenhum problema técnico e as soluções para a transição sejam bem sucedidas porque eu tenho que admitir recriar um game sem a presença do "criador" do game deve ser tenso.
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Post by Gigahero on Jun 22, 2015 23:21:16 GMT -3
Falando nisso, no Dirge of Cerberus a Square tinha contratado a Monolith soft para ajudar já que eles são ex-integrantes da Square também, mas agora que a Monolith é da Nintendo nem deve rolar
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